See Enslaved's full opening, 'The Escape'Posted on Monday September 6th, 2010 at 2:02pm by Destructoid
function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "620", "375", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "dest002"); so.addVariable("siteId", "357"); so.addVariable("videoId", "192101"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/357/3/192101/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_357_dest002_single_192101"); } getVideo();"Ever play a game and within the first 15 minutes you just want to toss the controller down and declare "Game of the Year"? Just happened," I wrote on Twitter last week. Enslaved's first chapter, "The Escape," finds the game's two key characters, Monkey and Trip, hurrying to escape from a flying slave ship fast-descending upon the city of New York. Once freed from his pod-cage, Monkey chases a mysterious young girl (soon revealed as Trip) through the ship which is crumbling around him. Monkey runs through the burning corridors of the aircraft, scurrying around and climbing broken pieces of the massive jet. Throw in some melee combat against aggressive machines and breathtaking outdoor platforming on the wings of the ship as it hurls itself towards the Big Apple, and you easily have one of gaming's best opening hooks. PAX: James Silva of Ska Studios on Dishwasher 2Posted on Monday September 6th, 2010 at 11:11am by Destructoid
function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "620", "375", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "dest002"); so.addVariable("siteId", "357"); so.addVariable("videoId", "192155"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/357/3/192155/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_357_dest002_single_192155"); } getVideo(); The Dishwasher: Dead Samurai was a hyper-violent symphony of pain for those who attempted to take it on. At PAX Prime 2010, I had a chance to catch up with creator James Silva and talk about what players can expect to experience in the upcoming sequel, The Dishwasher: Vampire Smile. PAX 10: Pushing Chun-li's buttons with Mad CatzPosted on Sunday September 5th, 2010 at 6:06am by Destructoidfunction getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "620", "375", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "dest002"); so.addVariable("siteId", "357"); so.addVariable("videoId", "191713"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/357/3/191713/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_357_dest002_single_191713"); } getVideo();Since I love you all so much I have decided to grace you lovely lot with two video interviews with Alex from Mad Catz; I assure you his energy is contagious. This time we take a look at Mad catz limited edition Chun-Li fight stick. This thing is bloody beautiful, and I'm not lying -- I've seen some pretty amazing designs in my time but this one took my breath away. To save my embarrassment, Daniel Carneiro did edit out me getting my ass kicked at Street Fighter, but the fight stick was great to use, even for a button basher like myself. Game Informer's BioShock Infinite covers are so classPosted on Sunday September 5th, 2010 at 4:04am by Destructoid
I'm not sure I'll ever get into the BioShock series, and I've long since given up on Game Informer, but I'll be damned if the cover art for the October issue isn't a treat to look at! Unveiled at PAX, the issue sports three different BioShock Infinite covers designed by Irrational Games' art team. Instead of the typical GI layout, these covers were made to mimic early 19th-century periodicals like The Saturday Evening Post. On the back sides are fictional ads for products you might find in the game's floating city of Columbia. The attention to detail is astounding -- check out the hi-res scans for yourself in the gallery. I wonder how many people you could fool into believing these mags were authentic period publications. October Cover Revealed: BioShock Infinite [Game Informer] PAX 10: Day 2 wrap up with Sterling and HolmesPosted on Saturday September 4th, 2010 at 11:11pm by Destructoid
function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "620", "375", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "dest002"); so.addVariable("siteId", "357"); so.addVariable("videoId", "191997"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/357/3/191997/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_357_dest002_single_191997"); } getVideo();Jim Sterling is always on the move. At different times throughout the day, I spotted him signing autographs, harassing strangers on the phone at the request of fans, and of course, playing videogames. I was lucky enough to bump into him as we were both heading out of the PAX convention center. He obliged my request for assistance in wrapping up the day's events. For that, I am grateful. Besides giving you an overview of some of the more notable games we played today, this video shows some of the size and scale of PAX as a whole. It also serves a nice snapshot of some of the special folks that you might run into while perusing the show. They aren't like people that you'll meet anywhere else, gaming event or otherwise. I think Jim said it best when he remarked that "E3 is like a pageant, and PAX is like a circus. At E3, they are all following the same script. At PAX, there is no script, and everyone is completely insane." OK, I might have made up some of that up, but I'm pretty sure he said most of the rest. PAX 10: Interview with Ed Boon for Mortal Kombat 9Posted on Saturday September 4th, 2010 at 6:06pm by Destructoid
function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "620", "375", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "dest002"); so.addVariable("siteId", "357"); so.addVariable("videoId", "191749"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/357/3/191749/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_357_dest002_single_191749"); } getVideo();So many of us grew up playing the amazingly bloody Mortal Kombat series, and we even watched those God awful films over and over again. (Seriously, Johnny Cage, WTF?!) But in recent years, the games have be unable to restore the old flame that has long been extinguished for so many of us. In spite of all of this, here is NetherRealm Studios, stepping up to the plate to bring us Mortal Kombat 9 -- all hail the M-rated beat 'em ups! I take some time to chat with Ed Boon, Creative Director behind Mortal Kombat 9, and resist the urge to scream 'finish him' in his face. Boon speaks to us about living in the shadow of the long running Mortal Kombat series, what they hope to bring us with the new game, we even discuss the future possibilities for paid and free downloadable content. GET OVER HERE!
PSA: Crackdown 2 'Toy Box' content no longer borkedPosted on Saturday September 4th, 2010 at 3:03pm by Destructoid
Yesterday we told you that the "Toy Box" downloadable content for Crackdown 2 was totally broken and not to buy. Today we say, go right ahead. According to the game's developer, Ruffian Games, everything is all better now. It says the issue was "cause by problems mastering the DLC package." Those problems included the game crashing when loading, problems with Achievements, and problems with the "Voice of The Agency." Those are a lot of problems. If you already purchased it, here's what you do: delete it, re-download it. That's it. Users across the board are reporting that, yup, that'll do it. Let us know if you're still having issues. Crackdown 2 : DLC freezing issue solution here [Ruffian Games] PAX 10: Outland is going to be a big dealPosted on Saturday September 4th, 2010 at 3:03pm by Destructoid
function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "620", "375", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "dest002"); so.addVariable("siteId", "357"); so.addVariable("videoId", "191815"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/357/3/191815/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_357_dest002_single_191815"); } getVideo();Outland was first presented to me as a kind of consolation prize. I had an appointment to see Child of Eden, the one and only Kinect title I could give a rat's ass about. Right before my date with the game, I got a sheepishly performed "Oh, Child of Eden? Yeah, we're not showing that anymore, but you could check out Outland? That's a new game we just announced today?" break-up call. Her unnecessary question marks were not reassuring. I went into the game not feeling too positive. By the end of the eyes-on presentation, I was pretty much in love with the game. The level design, the art direction, the Ikaruga/Metroid infused gameplay, the Patapon + Shadow of the Colossus bosses, all top f*cking notch. As usual, I made the developer of the game a little uncomfortable, though I like to think that my enthusiasm for his work grew on him by the time things were over. Check out the video and judge for yourself. Crackdown 2 DLC is broken, don't buy itPosted on Friday September 3rd, 2010 at 6:06pm by Destructoid
Ruffian Games has given players another reason not to play Crackdown 2 today, as its just-released DLC pack, the Toy Box add-on, seems to only take things away from the game. Namely, its ability to function. Ruffian has pointed to a potential fix for the problem, asking affected players to clear their console's cache, delete the DLC, delete their profiles, and redownload the DLC and profile. Users on the Ruffian Games forums have confirmed that the fix has worked for them, but boy does it seem like a lot of work where the only reward is playing more Crackdown 2. If you've already purchased the Toy Box add-on, at least you don't have to feel like you've completely wasted those 560 Microsoft Points. For everyone else, maybe today just isn't the right day to put some pretty new colors on your agent. Source: Crackdown 2 DLC borked [Eurogamer] Rocksteady has a complete build of Batman: Arkham CityPosted on Friday September 3rd, 2010 at 5:05pm by Destructoid
The Batman is very pleased this day. His next adventure, Batman: Arkham City, is "complete," playable from start to finish and in need only of some tender polishing. The information was discovered on a recent OPM podcast (#11 for those who want to hear for themselves), which revealed some exciting new details about the sequel. For one, there's a new grapple system that propels you into the air, which should make for some extended bat flight and some harsh punishment from above. There was also a discussion of co-op play (which would make sense considering there were previous hints of multiplayer), but nothing is confirmed yet. There's definitely something brewing in the land of multiplayer, but we'll have to wait and see just what it is. I'm sure it involves punching. It's important to remember that "complete" doesn't mean that the game's going to be in our hands tomorrow, but, you know, I don't even care. Just knowing that all the parts are in place makes my fists ready for bashing. In the best way possible. PAX: See the blinding TRON: Evolution in actionPosted on Friday September 3rd, 2010 at 3:03pm by Destructoid
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Ninja Theory's Enslaved is gold, coming October 5Posted on Friday September 3rd, 2010 at 2:02pm by Destructoid
Hey everyone, Ninja Theory's Enslaved: Odyssey to the West has gone gold. That's right, it's done, which means it'll be good to go for its previously announced October 5 release. Pee, lift weights, shoot hoops in Duke Nukem ForeverPosted on Friday September 3rd, 2010 at 2:02pm by Destructoid
I didn't ever really expect to be playing Duke Nukem Forever. But in my dreams, when I did, I was just shooting, kicking ass, and complaining about how I was all out of bubblegum. Gearbox has other ideas. In the opening moments of the Duke Nukem Forever demo, playable to the public at PAX this weekend, Duke Nukem takes a leak. What's more, you press a button in order to make him pee. But the level of interactivity with Duke and his world doesn't stop there. As Duke you'll also be able to play basketball, pump iron, read "adult magazines," and even draw nasty messages on white boards. Oh, and drool over half-naked women... how very Duke Nukem of you. Yeah, all of that shooting and kicking ass I'd dreamed about, it seems we'll get it in 2011 when the game ships for Xbox 360, PlayStation 3, and PC. We'll be able to do it all over, too, from the Vegas Strip to the Hoover Dam. I had come to accept that Duke Nukem Forever would have to live only in my dreams. But learning that it's a game where I can both play basketball and take a leak (eat that NBA Elite 11!), well, it can't come soon enough. Ubisoft's Outlander: It's like Ikaruga, but a platformerPosted on Friday September 3rd, 2010 at 1:01pm by Destructoid
Trying to create noise from the deafening silence following the announcement of Bloody Good Time, Ubisoft has revealed Outland, an upcoming platformer adventure inspired by games like Prince of Persia... and Ikaruga. If you're in Seattle for PAX, you can stop by Ubisoft's booth and check it out. Preview: Call of Duty: Black Ops multiplayerPosted on Friday September 3rd, 2010 at 12:12pm by Destructoid
At a recent event in Los Angeles, developer Treyarch showed off for the first time the multiplayer aspects of the upcoming Call of Duty: Black Ops. It was a massive, all-out affair, and this was simply for the multiplayer part of the game, which speaks volumes to the focus Treyarch is putting into this aspect of the game. I was at the event and got to see all the new multiplayer features on a big IMAX screen. Really, it was huge; so was some of the news it dropped about the upcoming multiplayer. We'll get to the hands-on time below, but I'll just explain the new stuff quickly here. The two big things are "Combat Training" and the introduction of a money system/economy for the game. The latter, which uses a made-up currency called "COD points," opens up a variety of new features and gameplay modes for the game including four new modes that let you bet on the match. Yes, gambling has finally come to Call of Duty. The line that Dan Bunting and David Vonderhaar, the two leads on Call of Duty: Black Ops multiplayer, were outing at the event was that of three Cs: Compete, Customize and Create. They said that Treyarch went into developing the multiplayer with the idea of taking these three Cs and developing them further than they had ever been pushed before. I'll start with create since it's the biggest sucker of the three, and I've already discussed a bit about it above. Obviously, competition is the bread and butter of any competitive multiplayer game. We all pretty much know what we're getting at its base when we pick up a Call of Duty game and play the multiplayer, so what is important here are the new features. The first and most important change is the inclusion of the aforementioned "COD Points." You get "COD Points" for a plethora of different things in multiplayer, and you can use them to buy upgrades, outfits, features, etc. I was told the list of purchasable things in the game was massive, and that implementing this in-game economy was a way to allow players to develop their character the way they wanted to, instead of simply leveling up.
You'll earn money the usual way (killing, winning, etc.), but thanks to the inclusion of the "COD Points," there are also a few new kinds of gameplay. One kind are the Wager Matches, which you can check out here in trailer form. These matches allow you to wager "COD Points" and then play out a battle, with the top three players receiving the pot divided up in decreasing amounts. The four Wager modes actually sound really interesting. The first is "One in the Chamber," in which all the players start the game with a pistol, one bullet, and three lives. If you kill a person with your one bullet, you can pick up their bullet. If you miss, then you're running around weaponless, and have to use a bit more stealth to get a kill and another bullet. The second mode is "Sticks and Stones," which starts everyone off with a crossbow, a knife, and a tomahawk. The trick here is that if you're hit with a tomahawk, you're bankrupted and lose any money you might have earned. I actually got a chance to play this mode, and while I suck at hitting people with tomahawks, I must say it was a shining example of how much more you care about something when money (even if it is fake) is on the line. I was so much more pissed-off every time I died because I was actually losing something, and when the match ended I just wanted to play again to see if I could get my fake money back. It definitely shifts how you play a round a bit, and I think it will be a welcome addition to the multiplayer, especially since these modes are separate from standard, ranked gameplay.
As for the last two modes, they are "Gun Game," where players progress to a better and better gun every time they get a kill and drop down to a worse gun every time they are killed, and "Sharpshooter," which starts the match with every person playing having the exact same weapon, and no other weapons are on the map. After a certain amount of time the weapon changes for all the players, so in essence everyone has to fight with the exact same gun at all times. However, placing wagers on your matches isn't the only way to earn yourself some extra cash. The game will also feature Contracts. Contracts are challenges that you opt into and have to complete in a certain amount of time. For instance, you might have to kill 10 people with a headshot in 24 hours. If you take a Contract and complete it you get paid, if not, you get nothing. Contracts will vary in type, length, and difficulty, with the more difficult ones being worth more money. Treyarch says that it will be putting out new contracts nearly daily, so there will always be new challenges to sign-up for. The second big, new thing in the "Compete section" of the presentation was the "Combat Training" mode. This is basically single-player (or co-op) multiplayer. That might sound like one of the most idiotic statements ever made, but it is actually a brilliant idea, especially for people like me who hate hopping into a multiplayer game and getting destroyed before they can even learn a map. What "Combat Training" does is put AI bots into a multiplayer level, and lets you learn the level and tactics before jumping into an actual multiplayer bout.
While playing against bots in a multiplayer stage isn't a new idea per se, it's something that hasn't been featured in a CoD title, and the mode isn't just an offshoot of having bots in the multiplayer -- it's actually designed to help teach people how to play multiplayer. The devs are hoping that it will bring the 40 percent of CoD players who don't touch the multiplayer mode into the fold. I likened it to the Wii, which Nintendo says will bring casual gamers to hardcore games. Well, this brings hardcore gamers into more hardcore things -- bridging the gap between single-player and multiplayer, if you will. There are other changes to the competition as well. These include new, more interactive, killstreak rewards, which were demoed in a video for us, and included a giant chain gun called the "Death Machine" and a rocket launcher type device called the "Grim Reaper." I, sadly, suck at shooting people dead, so I didn't get to experience using any of these new perks, but I did have the pleasure of being mowed down by a few of them. They hurt. The final change worth noting is something that seems small, but could change the way people play. When you choose your loadout before the game it will affect the way your character looks. A sniper will have a gilly suit on while an explosives expert will be more heavily armored, etc. While different stats and abilities are obviously not new, looking different depending on your class is. They didn't dwell to much on this, but for me it seemed like one of those things that could lead to people playing the game very differently in that you may go after a certain person or fight a certain way because now you'll know their strengths and weaknesses at first glance.
Now on to the other two Cs, which turned out to be far less important, but still pretty cool. Customize is exactly what it sounds like. You'll be able to customize almost everything from your face paint to your gun's site and colors. You will even be able to throw your own symbol, which you can also create and design in far more detail then ever before, onto your gun. Of course, all of these options and modifications are going to cost you "COD Points." It's a nifty feature. Finally we come to Create. Create covered two topics, one of which was the previously discussed in-depth symbol creator. They demoed it at the show, and while basic it's more than most FPS give you. You can choose from a plethora of designs and then shrink them, color them, rotate them, and move them all around. Then you can choose other designs and put them on your previous one in layers. The example given was turning a braying horse with its hooves in the air into a braying horse with two guns for hooves in the air. You can also mess around with your emblem's background. That was probably a paragraph more than that subject really deserved, because the part of Create that is actually important is the Black Op's Theater. In this you can take any match and slice, dice and splice it to your heart's content in order to make the most badass CoD video ever. Vonderhaar discussed it more in depth in an interview Destructoid did with him that will be going up later, but players will be able to choose to grab shots from any players perspective or use the free cam to get the perfect angle on that headshot they landed. Treyarch also really wanted to push this as a way to "study film." The developer hopes players will be able to look back and see how levels are used best and how they got beaten, and thus become better players.
While I only got a little bit of playtime with the game, I can tell you that it's a Call of Duty shooter. It plays like you would expect it to play. Of course, I'm not an expert on the minute details of Call of Duty combat; I just play for fun. If the grenades have been gimped in some way or the new assault rifle fires differently in some minuscule manner, I would not have noticed. I'll leave those details to the relentless experts to argue over. What I can say is that it was fun, and Treyarch really -- almost desperately -- wants to prove that it can make the best multiplayer experience on the market. With so many competing franchises jumping in, that will be hard to do, but it's definitely clear that they're hard at work on it. Full Power Gig setlist plays favoritesPosted on Friday September 3rd, 2010 at 11:11am by Destructoid
Seven45 Studios has revealed the full soundtrack for its upcoming music title, Power Gig: Rise of the Six String, and I hope you like Eric Clapton, Dave Matthews Band, and Kid Rock. How do you think Power Gig's selections compare to the Guitar Hero: Warriors of Rock and Rock Band 3 tracks?
Need for Speed: Hot Pursuit trailer encourages trash talkPosted on Friday September 3rd, 2010 at 10:10am by Destructoid
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It's an actual thing that is actually happening -- Snoop Dogg's music is coming to Rock Band next week.
Tracks are $1.99/160 MS Points/200 Wii Points per track, or $13.49/1080 MS Points for the full "Snoop Dogg Pack 01." Here's what it gets confusing, so takes notes… The individual tracks will be available for download on all platforms (Xbox 360, PlayStation 3, and Wii) next week as individual song downloads; you'll only be able to get it as a pack next week on the Xbox 360. Oh, and "That's Tha Homie" won't be available for download on the PS3 until September 14 in North America, and September 15 in Europe. On September 21 in North America and September 22 in Europe, the entire "Snoop Dogg Pack 01" will be available for download on the PlayStation 3. Rock Band Avatar 'rocks' Xbox Live or somethingPosted on Thursday September 2nd, 2010 at 10:10pm by Destructoid
I've spent a lot of MS Points on Rock Band songs, but very few on Avatar items. By "very few" I mean zero. So Harmonix and MTV Games introducing Rock Band Avatar items seems like some kind of ploy into tricking me to purchase them. Well, it's not going to work, damn it. A look at Guitar Hero's crazy Warriors of RockPosted on Thursday September 2nd, 2010 at 9:09pm by Destructoid
function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "620", "375", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "dest002"); so.addVariable("siteId", "357"); so.addVariable("videoId", "191237"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/357/3/191237/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_357_dest002_single_191237"); } getVideo();Totally new and totally metal is the new Guitar Hero Warriors of Rock character artwork and this nifty new trailer! Despite what some people say about the series, I think it looks interesting. Of course, I love heavy metal and think this sort of stuff is hilarious, but that's just me. The art assets are all one shots containing before and after shots of the transformations focused on in the new game. Besides that, also contained were images of the loading screens featuring each characters metamorphasis. The idea here has to do with the characters transforming into all new, more powerful versions of their looks from previous games. Each character is shown off with all their complexities readily visible. There was the punk rocker girl becomes all angelic with some gigantic boots. This other face painted guy turns into boar warrior with an axe guitar. I liked that. Guy with a mohawk flips into this green spiked monster, I found that particularly prickly design fascinating. [1] | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | 184 | 185 | 186 | 187 | 188 | 189 | 190 | 191 | 192 | 193 | 194 | 195 | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 210 | 211 | 212 | 213 | 214 | 215 | 216 | 217 | 218 | 219 | 220 | 221 | 222 | 223 | 224 | 225 | 226 | 227 | 228 | 229 | 230 | 231 | 232 | 233 | 234 | 235 | 236 | 237 | 238 | 239 | 240 | 241 | 242 | 243 | 244 | 245 | 246 | 247 | 248 | 249 | 250 | 251 | 252 | 253 | 254 | 255 | 256 | 257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | 268 | 269 | 270 | 271 | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | 285 | 286 | 287 | 288 | 289 | 290 | 291 | 292 | 293 | 294 | 295 | 296 | 297 | 298 | 299 next >> |
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