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NBA 2K11 soundtrack features Snoop Dogg, Ron Artest

Posted on Thursday July 29th, 2010 at 6:06pm by Destructoid

NBA 2K11 soundtrack features Snoop Dogg, Ron Artest screenshot

Snoop Dogg loves 2K Sports' NBA 2K series -- so much so, in fact, that he has recorded an exclusive track, the "NBA 2K Theme," for NBA 2K11. But Snoop is only one of more than 30 artists who appear on the 27-song soundtrack for the game. Other highlights include Drake, Outkast's Big Boi, Kid Cudi, and Ron Artest. That's right -- the Los Angeles Lakers small forward, who released a 21-track rap album in 2006, has contributed a cut to NBA 2K11. I wonder if he thanked his psychiatrist for getting him the gig.

In a nice move, 2K has included "Sirius" by The Alan Parsons Project, which you'll likely recognize once you hear it as the Chicago Bulls' theme -- after all, Michael Jordan is on the cover of the game. Hell, I despised the Bulls when Jordan was wrecking my Knicks in the '90s, but even I couldn't deny the catchiness of their entrance music. Check out the full track list after the jump. You can hear all those songs on October 5th, when NBA 2K11 launches for PS3, 360, Wii, PC, PSP, PS2, and iPhone.

  • Snoop Dogg - NBA 2K Theme
  • Big Boi - Shutterbug
  • Drake - Over
  • Cassidy - Game Time
  • Ron Artest - Champion
  • Duck-Down All-Stars feat. Buckshot, Skyzoo, Promise, and Sean Price - Better Than You
  • The Alan Parsons Project - Sirius
  • Art vs. Science - Hollywood
  • Big Rock Candy Mountain - Rocketship
  • Brunettes - Red Rollerskates
  • Chicharones - Little By Little
  • Children Collide - Skeleton Dance
  • Constellations feat. Asher Roth- We're Here To Save The Day
  • Dan Black feat. Kid Cudi - Symphonies (Remix)
  • Delorean - Deli
  • Ev - Home Of The Brave (Instrumental)
  • Failsafe - Hope & Only If We Learn
  • HOGNI - Bow Down
  • Kidz In Space - Downtime
  • Middleman - It's Not Over Yet
  • Rakaa feat. Aloe Blaac - Crown Of Thorns
  • The Redland - So Far
  • The Russian Futurists - Paul Simon & Precious Metals
  • Sonny Bones - Rise
  • Two Door Cinema Club - I Can Talk
  • Yung Autmatik & Bayroot Productions - Go Hard or Go Home
  • Dux Jones - Pourin' It On
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    Trailer shows off batty Guitar Hero 'Quest Mode'

    Posted on Thursday July 29th, 2010 at 3:03pm by Destructoid

    Trailer shows off batty Guitar Hero

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    Speechless. That's what I was when Neversoft's Brian Bright present to a crowd of a journalist's Guitar Hero: Warrior of Rock's "Quest Mode" just prior to E3. But now, it's kind of growing on me.

    Yeah, it's ridiculous. Yeah, it's over the top. Sure, it's got a Brutal Legend vibe that most gamers might not be able to shake. (Hell, they both likely draw from similar metal history influences.) But this might be a case where the Dumb Van might have just enough gas to make its way past StupidTown, where it makes its final stop in AwesomeVille. (Read: It's so ridiculous, it has to be good.)

    The core Guitar Hero experience seems to be there, with an arguably hella rocking on-disc soundtrack. So what if a few of the characters turn into demons or warrior pigs? Ben had a chance to check out the game early this week; head over to his preview for more details on the "Quest Mode."

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    Nail'd soundtrack is very heavy metal indeed

    Posted on Thursday July 29th, 2010 at 10:10am by Destructoid

    Nail

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    As it stands, Deep Silver's and Techland's Nail'd is already pretty metal. I mean, it's a game called nail'd that drops the "e" because dropping letters is metal. It's also a name that evokes sexual intercourse, as well as violence, both things which are very metal.

    So it comes as no surprised to learn that the entire soundtrack is made up of heavy metal music, with a number of artists creating original tracks specifically for the game. On board: Raymond Herrera and Christian Olde Wolbers of Fear Factory and Arkaea; Pat Lachman of Damageplan; Wayne Static  from Static X; Jamey Jasta of Hatebreed; Stephen Carpenter of Deftones; Jed Simon from Strapping Young Lad; and John Boecklin of DevilDriver.

    The bunch have gotten into the studio to create a number of instrumental tracks for the game, as well as three lyrical tracks: "Count for Something" and "Through Walls of Flame" sung by Jasta, and "Decimator" growled by Wayne Static.

    The soundtrack will be fleshed out by licensed tracks from Slipknot, Queens of the Stone Age, Backyard Babies, Rise Against, American Sixgun, Aggressive Chill, and Slaves of Dope. Turn it up, piss off your neighbors. Nail'd is out later this year for PlayStation 3, Xbox 360, and PC.

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    The highest grossing XBLA game of 2010 is...

    Posted on Thursday July 29th, 2010 at 9:09am by Destructoid

    The highest grossing XBLA game of 2010 is... screenshot

    So far, it's been a pretty good year for Xbox LIVE Arcade. So what are the kids buying these days, and more importantly, what's been making the most money? According to independent firm Forecasthing & Analyzing Digital Entertainment, it's…

    Toy Soldiers. Yup, the game that kicked off Microsoft's Block Party earlier this year has pulled in an estimated $4.6 million in sales, at 1200 MS Points a piece. It's followed by Trials HD ($4.4 million), Castle Crashers ($2.9 million), Battlefield 1943 ($2.5 million), and Perfect Dark ($2.4 million), all of which made FADE's top five. It's interesting to note that many of the game's in FADE's top 10 didn't even come out this year -- Marvel Vs. Capcom 2, for instance, continues to rake in the cash.

    FADE's top 10 can be found after the jump. If your favorite game isn't on the list, perhaps you should create multiple Xbox LIVE accounts and start spending some cash.

    What was XBLA's biggest seller this year?
    [CVG]

  • Toy Soldiers (Signal Studios) - $4.6 million (1200 Microsoft Points)
  • Trials HD (RedLynx) - $4.4 million (800 - 1200 Microsoft Points)
  • Castle Crashers (The Behemoth) - $2.9 million (800 - 1200 Microsoft Points)
  • Battlefield 1943 (EA DICE) - $2.5 million (800 - 1200 Microsoft Points)
  • Perfect Dark (4J Studios) - $2.4 million (800 Microsoft Points)
  • Marvel vs. Capcom 2 (Capcom) - $1.8 million (800 - 1200 Microsoft Points)
  • Family Game Night (EA Bright Light) - $1.7 million (400 - 800 Microsoft Points)
  • Shadow Complex (Chair Entertainment) - $1.2 million (800 - 1200 Microsoft Points)
  • Magic: The Gathering (Stainless Games) - $900,000 (800 Microsoft Points)
  • Call of Duty Classic (Infinity Ward) - $800,000 (1200 Microsoft Points)
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    Beautiful Halo: Reach trailer spotlights campaign

    Posted on Thursday July 29th, 2010 at 8:08am by Destructoid

    Beautiful Halo: Reach trailer spotlights campaign screenshot

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    Bungie's prequel to its Halo trilogy (and very possibly its last Halo title, period) Halo: Reach is right around the corner. The game hits shelves on September 14, and fans of the franchise are in for what could be the best game in the series to date.

    Today, Bungie and Microsoft have released a new trailer that highlights the game's campaign, including new music from Marty O'Donnell's original score. You'll see the Covenant invasion of Reach, and you'll watch as Noble Team fights them back, along with some of the game's space combat scenarios.

    It's looking good, and even as someone who will admit he's not a huge fan of the Halo series, it has my attention. If anything, I think it's the most visually attractive game in the series, by a wide margin. Check it out and let us know if you agree.

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    Dragon Age going 'Golem' with add-on this August

    Posted on Thursday July 29th, 2010 at 7:07am by Destructoid

    Dragon Age going

    BioWare continues to show its crazy post-release support for Dragon Age: Origins this August, with a new downloadable add-on called "Golems of Amgarrak."

    The DLC will let you import your Warden from the original Origins or Awakening, or create a new high-level character from any other class. "Golems" tells the story of the Dwarven exploration of a subterranean ruin which gave birth to an army of golems. Expect new characters, new creatures, new puzzles… you know the drill.

    It's out on August 10, and will run you 400 MS/BioWare Points, or $5.

    Dragon Age Awakening DLC revealed [Eurogamer]

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    Vanquish getting Casual Automatic and God Hard modes

    Posted on Thursday July 29th, 2010 at 7:07am by Destructoid

    Vanquish getting Casual Automatic and God Hard modes screenshot

    Platinum Games isn't shy about crafting a punishing challenge, but the increasingly successful Japanese developer has a merciful heart under all the thorns. Just as Bayonetta had an Easy Automatic mode, balls-mental shooter Vanquish is getting Casual Auto for players who don't want to think. 

    "Before we started work on it, I can’t say that I had high hopes; however, once we got it up and running, I was pleasantly surprised to see that I was wrong," explains director Shinji Mikami. "Once you get your target on the enemy, the rest is easy as pie. I’m sure saying it that way makes it sound totally uninteresting, but when you actually give it a shot, the tempo it gives the game play will make you jump up and say, ‘Woohoo!’,”

    However, those who prefer to take it up a half step will be thrilled to know that God Hard mode can be unlocked, which presumably will be for the more masochistic gamers among us. Or God, I suppose. 

    Vanquish’s Casual Automatic Mode Will Make You Jump And Say “Woohoo!” [Siliconera]

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    Put yourself on the cover of Dead Rising 2 with pre-order

    Posted on Thursday July 29th, 2010 at 5:05am by Destructoid

    Put yourself on the cover of Dead Rising 2 with pre-order screenshot

    Europe might be getting the shaft when it comes to their release of Dead Rising 2 not arriving until three days after we get it in the United States, but this might soften the blow a bit. Capcom is offering a very cool pre-order bonus for those who are being made to wait so long.

    If you pre-order your copy of Dead Rising 2 from Play.com, you'll receive a special code in your e-mail during the game's release week. Enter the code in at MyDeadRising.com, upload a photo and you'll receive a custom cover inlay featuring yourself! That's super-cool and, in my mind, beats out a lot of the junk marketing materials so frequently packaged in with games. Of course, it's no "Zombrex" edition (or even the European "Outbreak" edition -- that toy looks sweet) but still damn neat.

    The promotion is good for copies of the title on all platforms. So, just like an actual zombie apocalypse, it doesn't matter what your personal politics are since we're all going to just be lusting for brains in the end.

    Dead Rising 2 [Play.com via Playfront.de]

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    Castlevania: Harmony of Despair chapter 2 screenshots

    Posted on Thursday July 29th, 2010 at 3:03am by Destructoid

    Castlevania: Harmony of Despair chapter 2 screenshots screenshot

    Are you sick of me repeatedly expressing an unquenchable desire to play Castlevania: Harmony of Despair? Keep scrolling. Nothing to see here.

    Are they gone? Good. Because, I just have to say, I want this more than I want to experience the awkward discomfort of meeting Scarlet Johannsson. I want it more than I want to slap Ernest Borgnine. Nothing against Borgnine, whom I've always found to be a delight. I just think it would be exceedingly funny and one of those stories which would make me the hit at parties I don't belong in.

    But Castlevania trumps discomfort and desire for social acceptability. These screenshots show the second chapter of the game which is based around Dawn of Sorrow. Harmony of Despair arrives on Xbox Live Arcade on Tuesday. My goal is to try and keep from immolating spontaneously from anticipation until that time.

    Castlevania: Harmony of Despair Screenshots [andriasang]

    Photo Photo Photo Photo Photo Photo Photo Photo

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    Metalocalypse: Dethgame meets its own premature demise

    Posted on Thursday July 29th, 2010 at 2:02am by Destructoid

    Metalocalypse: Dethgame meets its own premature demise screenshot

    Konami had been all set to publish a game for Xbox Live Arcade and PlayStation Network based upon the popular Adult Swim cartoon, Metalocalypse. Announced at Comic-Con last year, it was nowhere to be found at E3. A subsequent failure to materialize for this year's Comic-Con caused Siliconera to get a case of curiousity and ask.

    Turns out that the game was unceremoniously canceled at some point in the last year. According to Konami, Adult Swim pulled the license and that was that. Well, that's a bummer.

    Metalocalypse: Dethgame was a brawler which put you in the shoes of a Dethklok roadie beating people up in the service of your Swedish metal masters. Or something. I've heard some rumblings that the product wasn't shaping up to be very good, so perhaps we've dodged a bullet here. Wouldn't want to besmirch the pristine name of Dethklok, after all.

    It’s Game Over For Metalocalypse: Dethgame [Siliconera via 1up]

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    Meet the assassin of Monday Night Combat

    Posted on Thursday July 29th, 2010 at 1:01am by Destructoid

    Meet the assassin of Monday Night Combat screenshot

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    Monday Night Combat is the fourth title in this year's Summer of Arcade promotion on Xbox Live Arcade, due out in a couple of weeks. Above, you can view a trailer featuring the assassin character class in action.

    The influence from Team Fortress 2 is apparent, which can be good or bad depending on your perspective. What's caught my eye is how much it reminds me of an arcade multiplayer game, The Grid, which was the last thing Midway released to arcades back in 2001. I've always wanted a home version of that game and, while this isn't it, I suppose it'll have to do.

    Anybody going to be picking this up when it comes out on August 11? I'm going to need people to play with. Plan accordingly.

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    Go behind the scenes of Red Dead Redemption's soundtrack

    Posted on Wednesday July 28th, 2010 at 6:06pm by Destructoid

    Go behind the scenes of Red Dead Redemption

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    Red Dead Redemption is my current front-runner for Game of the Year, and frankly, I don't think anything else will eclipse it. Much of my love for the game stems from its stirring score, which Bill Elm and Woody Jackson composed. Rockstar has put out a four-and-a-half-minute featurette detailing the process by which Elm and Jackson put together the soundtrack and integrated it into the game, and as someone who's interested in music composition, I found the video fascinating.

    If you've played the game, then you've surely noticed certain musical motifs that correspond to particular environments and actions. A particular riff comes in when you saddle up on horseback, and a different sequence will join in if you start shooting your gun. The composers planned for this by creating musical "stems" as opposed to entire songs, and they composed the entire score in the key of A minor at 130 beats per minute to allow for the stems to be overlaid among each other.

    Even more interesting are the instrumentation and techniques used to create the music. Elm and Jackson utilized many period-specific instruments, such as jaw harps and harmonicas. There's an instance in the video of someone playing a trumpet into a kettle drum! Everything comes together to create a unique, situation-based soundscape in Red Dead Redemption, and you can learn about it by watching the video.

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    Hooray? Another batch of free BF: Bad Company 2 maps

    Posted on Wednesday July 28th, 2010 at 4:04pm by Destructoid

    Hooray? Another batch of free BF: Bad Company 2 maps screenshot

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    Just what we needed, more VIP maps for Battlefield: Bad Company 2. Today marks the release of the fifth set of these, if you can believe that. As always, the maps themselves aren't new per se, but they have been tinkered with to work with alternate multiplayer modes.

    "White Pass" in Rush mode and "Nelson Bay" in Conquest mode (PlayStation 3, Xbox 360) is what you're getting for free this time, assuming you still have one of those nifty VIP codes that are packed in with every new copy of Bad Company 2.

    At this point, I have to wonder how many more of these quick-and-dirty VIP maps DICE can pump out before we get something substantial -- like the upcoming Vietnam expansion. Because really, I'd much rather play (and pay for) that than download the current free offerings.

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    Destructoid review: PlayOn streaming media software

    Posted on Wednesday July 28th, 2010 at 4:04pm by Destructoid

    Destructoid review: PlayOn streaming media software screenshot

    Our game systems do some video, but not quite enough, especially when you think about all of the awesome streaming internet content out there. Slowly but surely we're seeing console specific applications pop up on your PS3, Xbox 360 and Wii, but it's not quite fast enough. Some of us want it now. I can't tell you how many people I've met that are dying to cancel their cable/satellite service and just watch streaming internet television on their living room TV.

    PlayOn makes this all possible. This PC application runs in the background and serves up all the internet video you could ever want to your game system of choice. And it does a very nice job of doing that. We put PlayOn through its paces for you in our full review.

    PlayOn is a very small application that quickly encodes and sends along your favorite video services from your PC, through your network, and onto your game systems. It's a PC only application, but I was able to get it to work perfectly fine on my Mac systems using Parallels with Windows 7. I'd imagine Boot Camp would also work well for my fellow Mac users.

    Video services like Netflix, Hulu, Youtube, Amazon VOD and tons of others are listed under PlayOn's channels tab. Others include Pandora, ESPN, CNN, as well as many other web-ized television offerings. All you need to do is drop in your username and password for each service to enable streaming. Save, start your server, and then go switch on a game system.

    I tried both the PS3 and the Xbox 360, and they worked like a charm. I liked the PS3 best as the navigation seemed a bit easier. On the PS3 you'll need to hit the menu item under Video that searches for media servers. PlayOn's icon will appear, and by clicking on that, you'll get a folder-based view of all your enabled content. For example, by clicking on Hulu's folder, several subfolders would open up, even down to an alphabetical listing of all the shows on the service. In the Youtube folder, I was able to watch all of my uploaded videos, subscriptions and favorites. This experience was especially easy with the PS3 Bluetooth remote control.

    The Xbox 360 version is just as easy. Simply find PlayOn's served content under the Video Library of the Dashboard. There's also compatibility with many other non-gaming systems, if you're interested.

    What impressed me most was the quality of the video. At first I wasn't sure how nice of a stream would come through my network, especially with only 1GB of RAM being allocated to Windows via Parallels. Thankfully, there were never any hiccups in the signal for any service I tried. If content was shown on the internet in a higher resolution, that would come through on my living room's 52" LCD perfectly fine, in HD. Some of the shows on CBS and Hulu looked very nice in HD.

    The performance of PlayOn is directly linked to how fast your setup is, and how you're networked between the two. I have a powerline ethernet connection between my Mac and my router, and this was more than enough. Of course, they recommend a 1.5 to 2.0 Mbps constant broadband download speed, which shouldn't really be an issue for most users out there.

    As for the software itself, it's basically invisible. PlayOn is really just a little icon in your system tray. Double-clicking pulls up a settings box that lets you start and stop the server, tweak settings, add channels and even point to on-disc media files that you'd like to stream. The last function, called My Media, is in beta, and doesn't seem to work with every video file. It loved Quicktime and the like, but didn't play as well with some of the more specialized formats. I noticed that it requires a separate install of VLC Media Player to get going, so I'd think it would be able to play and encode anything.

    PlayOn is quite impressive. I really like the no-hassle installation and background running features. Once your computer is on, all you really need to do is turn on your game system to get video going. Yes, some of the systems have dedicated services for specific streaming outlets, but this is everything, all in one place.

    MediaMall's PlayOn is $39.99, but there's a free 14-day trial available on their webpage.

    Photo Photo Photo

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    BioShock 2 patch for PS3, 360 detailed

    Posted on Wednesday July 28th, 2010 at 10:10am by Destructoid

    BioShock 2 patch for PS3, 360 detailed screenshot

    Some five months after its release, 2K Marin is updating BioShock 2 once again for the Xbox 360 and PlayStation 3.

    This latest patch, which hits on August 3, makes a few notable changes, mostly that the game no longer crashes when doing certain things, and some menus now work like they're supposed. I guess that's important stuff. The full release notes for both patches can be found after the jump, and includes a number of game updates to adapt it for current (and presumably future) downloadable content.

    Having issues with the PC version of the game? No worries -- 2K says a PC patch is still in the works and is "getting some final touches." Expect details soon.

    BIOSHOCK 2 PATCH NOTES FOR 360 AND PS3 [The Cult of Rapture]

    360 PATCH NOTES

    • Signing out of active gamer profile, then back in, then accepting an invite no longer results in a crash/hangs
    • Rebirth no longer has potential to reset total ADAM
    • Game no longer crashes when DLC is transferred to USB thumb drive and removed before gameplay
    • Opening Xbox LIVE Marketplace from Main Menu works every time
    • Sound System now supports sounds in DLC packages
    • DLC Menu supports Protector Trials menu features
    • Support for adding more subtitles in DLC without using more memory

    PS3 PATCH NOTES

    • Sound System now supports sounds in DLC packages
    • Suppressing partial localization when the DLC supports more languages than the disk game it's installed on top of
    • Support for adding more subtitles in DLC without using more memory
    • DLC Menu support for Protector Trials menu features
    • DLC packages have added protection to dlc content packages
    • PSN Store access added to "Downloadable Content" menu option

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